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Mk14 ebr fallout 4
Mk14 ebr fallout 4








mk14 ebr fallout 4

Most of these mods will cosmetically affect the weapon. Swappable reticles (SpecterDR, XPS3) - 1.3 By default, it comes with a semi-auto standard receiver, short barrel, Mod 0 stock, ironsights and a flash hider. The rifle has a base damage of 55 33 (10% less than a hunting rifle stock).

mk14 ebr fallout 4

Tailored balancing system to allow the player to balance this weapon along with other weapons in-game. weapon will react with lighting).Įxtensive system of mods to personalise weapon from DMR to CQB rifle. Textures built ground-up with physically-based rendering in mind (ie. The Third Rail, Goodneighbor, in Maccready's room.īrand new model with fully functional normal maps Prydwen, next to weapon workbench next to quartermasterĬastle underground, on floor right of fusion core generator (v1.7) Found in a lot more other places now!ĭiamond City, Publick Occurences, just behind Nat Wright selling papers. (v1.1) AWKCR is now supported! Craft it at the Weapon Bench. Type in 'player.additem id 1' to complete the process. To add weapon into your game, type in 'help mk14 4', and note down the ID of the WEAP entry. You'll be surprised how often some questions get asked! If you are updating to the newest version, please delete all folders named 'mk14' or uninstall mod from NMM before installing!īefore popping a question, consider reading the FAQ. Thus, unless something absolutely game-breaking happens, I will not be managing this mod any longer.Ĭustom animations! Credits to Steampunk755! Hi everyone! I hope you enjoy using this mod! Unfortunately, due to the realities of life, I have extremely little time to spare on modding.










Mk14 ebr fallout 4